Yardım Ederseniz Seviniriz Konuya Bakın İsterseniz :)

J4FLYZ

Kömür Madencisi
Mesajlar
126
En iyi cevaplar
0
Beğeniler
58
Puanları
0
Merhaba Arkadaşlar Bana PvP Rütbe skripti lazım Yadım Edenler Veya Yardımcı Olmak İsteyen arkdaşlar yoruma yorum atabilir Şimdiden Değerli Yorumlarınız İçin Çok Teşekkür Ederim.. YeniYılınız Kutlu olsun..
 


__NiqhtRide__

Bedrock Kaşifi
Mesajlar
1,608
En iyi cevaplar
0
Beğeniler
667
Puanları
1,480
Ruh hali
forumda vardı öyle bir şey biraz araştırırsan bulabilirsin bide ban bakıyım bulursam atarım

Kod:
on login:
         send "<GOLD>[<RED>Lig<GOLD>]<GREEN><BOLD>/ligegir ile bir lige girip heyecani yasamayi unutmayin!"


command /ligegir:
    trigger:
        if {lig.%player%} isn't set:
            set {lig.%player%} to 0
            send "<GOLD>Lige girdin. Kumen Bronz!"
        else:
        send "<RED>Zaten bir ligin var!"

on death of player:
     attacker is a player:
     victim is a player:
     add 1 to {lig.%attacker%}
     if {lig.%attacker%} is greater than 39:
          if {bronz6.%player%} isn't set:
               send "<BROWN>Bronz IV'ye yukseldin!" to attacker
               broadcast "<BROWN>%attacker% Bronz IV'ye yukseldi!"
               set {bronz6.%player%} to 1
          else:
               send ""
     if {lig.%attacker%} is greater than 59:
          if {bronz5.%player%} isn't set:
               send "<BROWN>Bronz III'ye yukseldin!" to attacker
               broadcast "<BROWN>%attacker% Bronz III'ye yukseldi!"
               set {bronz5.%player%} to 1
          else:
               send ""
     if {lig.%attacker%} is greater than 79:
          if {bronz4.%player%} isn't set:
               send "<BROWN>Bronz II'ye yukseldin!" to attacker
               broadcast "<BROWN>%attacker% Bronz II'ye yukseldi!"
               set {bronz4.%player%} to 1
          else:
               send ""
     if {lig.%attacker%} is greater than 99:
          if {bronz3.%player%} isn't set:
               send "<BROWN>Bronz I'ye yukseldin!" to attacker
               broadcast "<BROWN>%attacker% Bronz I'ye yukseldi!"
               set {bronz3.%player%} to 1
          else:
               send ""
     if {lig.%attacker%} is greater than 119:
          if {silver6.%player%} isn't set:
               send "<GRAY>Gumus V'ye yukseldin!" to attacker
               broadcast "<GRAY>%attacker% Gumus V'ye yukseldi!"
               set {silver6.%player%} to 1
          else:
               send ""
     if {lig.%attacker%} is greater than 139:
          if {silver5.%player%} isn't set:
               send "<GRAY>Gumus IV'ye yukseldin!" to attacker
               broadcast "<GRAY>%attacker% Gumus IV'ye yukseldi!"
               set {silver5.%player%} to 1
          else:
               send ""
     if {lig.%attacker%} is greater than 159:
          if {silver4.%player%} isn't set:
               send "<GRAY>Gumus III'ye yukseldin!" to attacker
               broadcast "<GRAY>%attacker% Gumus III'ye yukseldi!"
               set {silver4.%player%} to 1
          else:
               send ""

     if {lig.%attacker%} is greater than 179:
          if {silver3.%player%} isn't set:
               send "<GRAY>Gumus II'ye yukseldin!" to attacker
               broadcast "<GRAY>%attacker% Gumus II'ye yukseldi!"
               set {silver3.%player%} to 1
          else:
               send ""

     if {lig.%attacker%} is greater than 199:
          if {silver2.%player%} isn't set:
               send "<GRAY>Gumus I'ye yukseldin!" to attacker
               broadcast "<GRAY>%attacker% Gumus I'ye yukseldi!"
               set {silver2.%player%} to 1
          else:
               send ""

     if {lig.%attacker%} is greater than 219:
          if {gold6.%player%} isn't set:
               send "<GOLD>Gold V'ye yukseldin!" to attacker
               broadcast "<GOLD>%attacker% Gold V'ye yukseldi!"
               set {gold6.%player%} to 1
          else:
               send ""
     if {lig.%attacker%} is greater than 259:
          if {gold5.%player%} isn't set:
               send "<GOLD>Gold IV'ye yukseldin!" to attacker
               broadcast "<GOLD>%attacker% Gold IV'ye yukseldi!"
               set {gold5.%player%} to 1
          else:
               send ""

     if {lig.%attacker%} is greater than 299:
          if {gold4.%player%} isn't set:
               send "<GOLD>Gold III'ye yukseldin!" to attacker
               broadcast "<GOLD>%attacker% Gold III'ye yukseldi!"
               set {gold4.%player%} to 1
          else:
               send ""

     if {lig.%attacker%} is greater than 339:
          if {gold3.%player%} isn't set:
               send "<GOLD>Gold II'ye yukseldin!" to attacker
               broadcast "<GOLD>%attacker% Gold II'ye yukseldi!"
               set {gold3.%player%} to 1
          else:
               send ""

     if {lig.%attacker%} is greater than 379:
          if {gold2.%player%} isn't set:
               send "<GOLD>Gold I'ye yukseldin!" to attacker
               broadcast "<GOLD>%attacker% Gold I'ye yukseldi!"
               set {gold2.%player%} to 1
          else:
               send ""

     if {lig.%attacker%} is greater than 399:
          if {dia6.%player%} isn't set:
               send "<AQUA>Elmas V'ye yukseldin!" to attacker
               broadcast "<AQUA>%attacker% <BOLD>Elmas V'ye yukseldi!"
               set {dia6.%player%} to 1
          else:
               send ""
     if {lig.%attacker%} is greater than 519:
          if {dia5.%player%} isn't set:
               send "<AQUA>Elmas IV'ye yukseldin!" to attacker
               broadcast "<AQUA>%attacker% <BOLD>Elmas IV'ye yukseldi!"
               set {dia5.%player%} to 1
          else:
               send ""
     if {lig.%attacker%} is greater than 629:
          if {dia4.%player%} isn't set:
               send "<AQUA>Elmas III'ye yukseldin!" to attacker
               broadcast "<AQUA>%attacker% <BOLD>Elmas III'ye yukseldi!"
               set {dia4.%player%} to 1
          else:
               send ""

     if {lig.%attacker%} is greater than 749:
          if {dia3.%player%} isn't set:
               send "<AQUA>Elmas II'ye yukseldin!" to attacker
               broadcast "<AQUA>%attacker% <BOLD>Elmas II'ye yukseldi!"
               set {dia3.%player%} to 1
          else:
               send ""

     if {lig.%attacker%} is greater than 869:
          if {ddia3.%player%} isn't set:
               send "<AQUA>Elmas I'ye yukseldin!" to attacker
               broadcast "<AQUA>%attacker% <BOLD>Elmas I'ye yukseldi!"
               set {ddia3.%player%} to 1
          else:
               send ""

     if {lig.%attacker%} is greater than 999:
          if {ddia2.%player%} isn't set:
               send "<RED><BOLD>Efsane'ye yukseldin!" to attacker
               broadcast "<RED>%attacker% <BOLD>Efsane'ye yukseldi!"
               set {ddia2.%player%} to 1
          else:
               send ""
       

command /lighakkinda:
    trigger:
        send "<GOLD>[<RED>Lig<GOLD>] <GREEN> Lig oldurulen kisi sayisina gore artar."
        send "<GOLD>[<RED>Lig<GOLD>] <GREEN> Lutfen illegal kill kasanlari uyariniz. Karsiliginda odul alicaksiniz."
        send "<GOLD>[<RED>Lig<GOLD>] <BROWN> 20 kill - 100 kill = Bronz Lig"
        send "<GOLD>[<RED>Lig<GOLD>] <GRAY> 100 kill - 200 kill = Gumus Lig"
        send "<GOLD>[<RED>Lig<GOLD>] <GOLD> 200 kill - 400 kill = Altin Lig"
        send "<GOLD>[<RED>Lig<GOLD>] <AQUA> 400 kill - 1000 kill = Elmas Lig"
        send "<GOLD>[<RED>Lig<GOLD>] <RED> 1000+ kill = Efsane"

command /oldurmem:
    trigger:
        send "<GOLD>[<RED>Lig<GOLD>]<GREEN>Oldurulen kisi sayisi : %{lig.%player%}%"
 

J4FLYZ

Kömür Madencisi
Mesajlar
126
En iyi cevaplar
0
Beğeniler
58
Puanları
0
forumda vardı öyle bir şey biraz araştırırsan bulabilirsin bide ban bakıyım bulursam atarım

Kod:
on login:
         send "<GOLD>[<RED>Lig<GOLD>]<GREEN><BOLD>/ligegir ile bir lige girip heyecani yasamayi unutmayin!"


command /ligegir:
    trigger:
        if {lig.%player%} isn't set:
            set {lig.%player%} to 0
            send "<GOLD>Lige girdin. Kumen Bronz!"
        else:
        send "<RED>Zaten bir ligin var!"

on death of player:
     attacker is a player:
     victim is a player:
     add 1 to {lig.%attacker%}
     if {lig.%attacker%} is greater than 39:
          if {bronz6.%player%} isn't set:
               send "<BROWN>Bronz IV'ye yukseldin!" to attacker
               broadcast "<BROWN>%attacker% Bronz IV'ye yukseldi!"
               set {bronz6.%player%} to 1
          else:
               send ""
     if {lig.%attacker%} is greater than 59:
          if {bronz5.%player%} isn't set:
               send "<BROWN>Bronz III'ye yukseldin!" to attacker
               broadcast "<BROWN>%attacker% Bronz III'ye yukseldi!"
               set {bronz5.%player%} to 1
          else:
               send ""
     if {lig.%attacker%} is greater than 79:
          if {bronz4.%player%} isn't set:
               send "<BROWN>Bronz II'ye yukseldin!" to attacker
               broadcast "<BROWN>%attacker% Bronz II'ye yukseldi!"
               set {bronz4.%player%} to 1
          else:
               send ""
     if {lig.%attacker%} is greater than 99:
          if {bronz3.%player%} isn't set:
               send "<BROWN>Bronz I'ye yukseldin!" to attacker
               broadcast "<BROWN>%attacker% Bronz I'ye yukseldi!"
               set {bronz3.%player%} to 1
          else:
               send ""
     if {lig.%attacker%} is greater than 119:
          if {silver6.%player%} isn't set:
               send "<GRAY>Gumus V'ye yukseldin!" to attacker
               broadcast "<GRAY>%attacker% Gumus V'ye yukseldi!"
               set {silver6.%player%} to 1
          else:
               send ""
     if {lig.%attacker%} is greater than 139:
          if {silver5.%player%} isn't set:
               send "<GRAY>Gumus IV'ye yukseldin!" to attacker
               broadcast "<GRAY>%attacker% Gumus IV'ye yukseldi!"
               set {silver5.%player%} to 1
          else:
               send ""
     if {lig.%attacker%} is greater than 159:
          if {silver4.%player%} isn't set:
               send "<GRAY>Gumus III'ye yukseldin!" to attacker
               broadcast "<GRAY>%attacker% Gumus III'ye yukseldi!"
               set {silver4.%player%} to 1
          else:
               send ""

     if {lig.%attacker%} is greater than 179:
          if {silver3.%player%} isn't set:
               send "<GRAY>Gumus II'ye yukseldin!" to attacker
               broadcast "<GRAY>%attacker% Gumus II'ye yukseldi!"
               set {silver3.%player%} to 1
          else:
               send ""

     if {lig.%attacker%} is greater than 199:
          if {silver2.%player%} isn't set:
               send "<GRAY>Gumus I'ye yukseldin!" to attacker
               broadcast "<GRAY>%attacker% Gumus I'ye yukseldi!"
               set {silver2.%player%} to 1
          else:
               send ""

     if {lig.%attacker%} is greater than 219:
          if {gold6.%player%} isn't set:
               send "<GOLD>Gold V'ye yukseldin!" to attacker
               broadcast "<GOLD>%attacker% Gold V'ye yukseldi!"
               set {gold6.%player%} to 1
          else:
               send ""
     if {lig.%attacker%} is greater than 259:
          if {gold5.%player%} isn't set:
               send "<GOLD>Gold IV'ye yukseldin!" to attacker
               broadcast "<GOLD>%attacker% Gold IV'ye yukseldi!"
               set {gold5.%player%} to 1
          else:
               send ""

     if {lig.%attacker%} is greater than 299:
          if {gold4.%player%} isn't set:
               send "<GOLD>Gold III'ye yukseldin!" to attacker
               broadcast "<GOLD>%attacker% Gold III'ye yukseldi!"
               set {gold4.%player%} to 1
          else:
               send ""

     if {lig.%attacker%} is greater than 339:
          if {gold3.%player%} isn't set:
               send "<GOLD>Gold II'ye yukseldin!" to attacker
               broadcast "<GOLD>%attacker% Gold II'ye yukseldi!"
               set {gold3.%player%} to 1
          else:
               send ""

     if {lig.%attacker%} is greater than 379:
          if {gold2.%player%} isn't set:
               send "<GOLD>Gold I'ye yukseldin!" to attacker
               broadcast "<GOLD>%attacker% Gold I'ye yukseldi!"
               set {gold2.%player%} to 1
          else:
               send ""

     if {lig.%attacker%} is greater than 399:
          if {dia6.%player%} isn't set:
               send "<AQUA>Elmas V'ye yukseldin!" to attacker
               broadcast "<AQUA>%attacker% <BOLD>Elmas V'ye yukseldi!"
               set {dia6.%player%} to 1
          else:
               send ""
     if {lig.%attacker%} is greater than 519:
          if {dia5.%player%} isn't set:
               send "<AQUA>Elmas IV'ye yukseldin!" to attacker
               broadcast "<AQUA>%attacker% <BOLD>Elmas IV'ye yukseldi!"
               set {dia5.%player%} to 1
          else:
               send ""
     if {lig.%attacker%} is greater than 629:
          if {dia4.%player%} isn't set:
               send "<AQUA>Elmas III'ye yukseldin!" to attacker
               broadcast "<AQUA>%attacker% <BOLD>Elmas III'ye yukseldi!"
               set {dia4.%player%} to 1
          else:
               send ""

     if {lig.%attacker%} is greater than 749:
          if {dia3.%player%} isn't set:
               send "<AQUA>Elmas II'ye yukseldin!" to attacker
               broadcast "<AQUA>%attacker% <BOLD>Elmas II'ye yukseldi!"
               set {dia3.%player%} to 1
          else:
               send ""

     if {lig.%attacker%} is greater than 869:
          if {ddia3.%player%} isn't set:
               send "<AQUA>Elmas I'ye yukseldin!" to attacker
               broadcast "<AQUA>%attacker% <BOLD>Elmas I'ye yukseldi!"
               set {ddia3.%player%} to 1
          else:
               send ""

     if {lig.%attacker%} is greater than 999:
          if {ddia2.%player%} isn't set:
               send "<RED><BOLD>Efsane'ye yukseldin!" to attacker
               broadcast "<RED>%attacker% <BOLD>Efsane'ye yukseldi!"
               set {ddia2.%player%} to 1
          else:
               send ""
      

command /lighakkinda:
    trigger:
        send "<GOLD>[<RED>Lig<GOLD>] <GREEN> Lig oldurulen kisi sayisina gore artar."
        send "<GOLD>[<RED>Lig<GOLD>] <GREEN> Lutfen illegal kill kasanlari uyariniz. Karsiliginda odul alicaksiniz."
        send "<GOLD>[<RED>Lig<GOLD>] <BROWN> 20 kill - 100 kill = Bronz Lig"
        send "<GOLD>[<RED>Lig<GOLD>] <GRAY> 100 kill - 200 kill = Gumus Lig"
        send "<GOLD>[<RED>Lig<GOLD>] <GOLD> 200 kill - 400 kill = Altin Lig"
        send "<GOLD>[<RED>Lig<GOLD>] <AQUA> 400 kill - 1000 kill = Elmas Lig"
        send "<GOLD>[<RED>Lig<GOLD>] <RED> 1000+ kill = Efsane"

command /oldurmem:
    trigger:
        send "<GOLD>[<RED>Lig<GOLD>]<GREEN>Oldurulen kisi sayisi : %{lig.%player%}%"
Saolasın kardeş deniycegim...
 

Üst