Minecraft 1.4.6 Için Single Player Commands V4.4 Modu Ve Komutları

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Otomatik Kurulum İndir

El İle Kurulum İndir

Komut Listesi (İngilizce)

? - help [COMMAND_NAME] - Activates the help message.
ascend - Moves you to the next platform above your current position.
bind <KEYCODE> <COMMAND> {PARAMETERS} - Binds a command to a keyboard button.
bindid <KEYID> <COMMAND> {PARAMETERS} - Binds a command to a keyboard key using the key id.
cannon [STRENGTH] - Shoots a primed TNT in the direction you are pointing at the chosen strength.
damage [enable|disable] - Turns player damage on/off.
debug -
defaultgamemode -
descend - Moves you to the next platform below your current position.
diff - difficulty [DIFFICULTY] - Sets the difficulty to the specified level (valid values 0-3).
difficulty [DIFFICULTY] - Sets the difficulty to the specified level (valid values 0-3).
doesenchantviewexist -
enchant <list|remove|add TYPE [LEVEL]> - Enchants the currently selected item.
gamemode <creative|survival|adventure> - Changes the game mode.
gamerule - <rule name><value> OR <rule name>.
give <ITEMCODE|ITEMNAME> [QUANTITY] [DAMAGE] – Gives player item, if quantity isn’t specified maximum amount of that item. See i & item.
gm - gamemode <creative|survival|adventure> - Changes the game mode.
hardcore [enable|disable] – Configures the world for hardcore mode or not.
heal <QUANTITY> - Heals a player the specified number of points (2 per heart).
health <min|max|infinite|get> - Sets the health of a player to pre-defined figures.
help [COMMAND_NAME] – Activates the help menu. If no COMMAND_NAME given, lists help commands.
home – Teleport to spawn point.
hunger <empty|full|infinite> - Sets your hunger level to predefined points.
i - give <ITEMCODE|ITEMNAME> [QUANTITY] [DAMAGE] – Gives player item, if quantity isn’t specified maximum amount of that item. See give & item.
ignite - sets the upper surface of the block you're pointing at on fire.
Info – Block information tool.
item <ITEMCODE|ITEMNAME> [QUANTITY] [DAMAGE] – Gives player item, if quantity isn’t specified maximum amount of that item. See give & i.
jump - Moves you from where you are to where your mouse is pointing.
kill – Kills the current player.
killall <ENTITY_TYPE [DISTANCE]> - Kills all the specified entity type, this destroys ALL entities (paintings, minecarts, etc) if no distance. As of 06 Dec 2012 this causes the game to freeze.
light - Turns permanent lighting on and off.
macro <FILE>[PARAMETERS] – Allows multiple Commands to be run.
me <action> -
msg </tell> -
path [BLOCK][RADIUS] – Creates a path as you walk.
platform – Creates a glass square under your feet.
pos – Gives current player position.
publish -
repair [all] - Repairs the currently selected item to full health. /repair all - repairs all inventory items except worn armor, if removed and added to inventory, it too is repaired.
say <message> -
seed – Displays world seed.
setspawn [X Y Z] – Set the current position as the spawn point, if X Y Z are specified sets that position as spawn point
setspeed [SPEED|reset] - Sets the speed that the player moves
spawn <NAME|ID|random|list> [QUANTITY] - Allows you to spawn creatures.
spawnpoint - /spawnpoint <player> OR /spawnpoint <player> <X> <Y> <Z>.
spc – Provides generic commands around SPC.
su – Allows commands to be run as a specified player. /su simo_415 give 35:14 5 (give 5ea red wool).
t <X> <Y> <Z> - Teleport to X Y Z coordinates. See /tele & /teleport.
tele <X> <Y> <Z> - Teleport to X Y Z coordinates. See /t & teleport.
teleport <X> <Y> <Z> - Teleport to X Y Z coordinates. See /t & /tele.
tell <player> <private message> -
time [set[TIME<minute|hour|day>]|day|night] – Get or set minecraft time.
toggledownfall -
unbind <KEYCODE|all> - Unbinds the specified key from a command.
unbindid <ID> - Unbinds a command from a keyboard key using the key id.
w -
weather <lightning|thunder|rain[enable|disable]> - Toggles weather effects on/off.
xp <amount>[player] OR /xp <L amount>[player] - where L = level – Changes player experience or experience level.

World Edit Komutları (İngilizce)

Brushes
//brush clipboard - Switch to the clipboard tool.
//brush cylinder [-h] <type> <radius> [height] - Switch to the cylinder brush tool.
//brush smooth <radius> [iterations] - Smooth the region.
//brush sphere [-h] <type> <radius> - Switch to the sphere brush tool.
//mask - Clear the mask
//mask <mask> - Set a mask
//mat <mat> - Change the material used by your current brush.
//size <size> - Change the size of the current brushes

Chunk tools
//chunkinfo - Get the filename of the chunk that you are in.
//delchunks - Generate a shell script to delete chunks.
//listchunks - Print a list of used chunks.

Clipboard
//clearclipboard - Clear your clipboard.
//copy - Copies the currently selected region. Be aware that it stores your position relative to the selection when copying.
//cut - Cuts the currently selected region.
//flip [dir] - Flip the clipboard.
//load <filename> - Load .schematic into clipboard.
//paste [-ao] - Pastes the clipboard.
//rotate <angle-in-degrees> - Rotate the clipboard.
//save <filename> - Save clipboard to .schematic.

General commands
//search <item> - Search for an item by its name.
//worldedit reload - Reloads WorldEdit's configuration.
//worldedit tz - Set your timezone. This is temporary.
//worldedit version - Gets WorldEdit's version.

Generation
//cyl <block> <radius> [height] - Create a vertical cylinder.
//forestgen [size] [type] [density] - Make a forest.
//hcyl <block> <radius> [height] - Create a vertical hollow cylinder.
//hsphere <block> <radius> [raised?] - Create a hollow sphere.
//pumpkins [size] - Make a pumpkin forest
//sphere <block> <radius> [raised?] - Create a sphere.

Getting around
//ascend - Go up one level.
//ceil [clearance] - Get to the ceiling.
//descend – Go down one level.
//jumpto - Jump to the block that you are looking at.
//thru - Go through the wall that you are looking at.
//unstuck - Go up to the first free spot.
//up [distance] - Go up some distance.


History
//clearhistory - Clear your history.
//redo [number of steps] - Redo your last (undo) action. This command replays back history and does not repeat the command.
//undo [number of steps (default – last)] - Undo your last action.

Region operations
//move [count] [direction] [leave-id] - Move the selection's contents. A block can be specified to fill in the left over area.
//overlay <block> - Place a block on top of blocks inside the region.
//outline <block> - Build walls, floor, and ceiling.
//regen - Regenerate the selection region.
//replace <to-block> - Replace all non-air blocks blocks inside the region.
//replace <from-block> <to-block> - Replace all blocks of the specified block(s) with another block inside the region.
//set <block> - Set all blocks inside the selection region to a specified block.
//smooth [iterations] - Smooth the selection's heightmap.
//stack [count] [direction] - Stacks the selection.
//walls <block> - Build the walls of the region (not including ceiling and floor).

Scripting
//cs <script> [args...] - Executes a script.
//.s [args...] - Re-executes last script with new arguments.
//<script>.js [args...] - Executes a JS script.

Selection
//chunk - Select the chunk that you are within for your selection.
//contract <amount> - Contracts the selection in the direction that you are looking towards.
//contract <amount> [direction] - Contracts the selection in the specified direction (north, east, south, west).
//contract <amount> <reverse-amount> [direction] - Contracts the selection in two directions at once.
//count <block> - Count the number of blocks in the region.
//distr [-c] - Get the block distribution in the selection.
//expand <amount> - Expands the selection in the direction that you are looking.
//expand <amount> [direction] - Expands the selection in the specified direction (north, east, south, west, up, down).
//expand <amount> <reverse-amount> [direction] - Expands the selection in two directions at once.
//expand <vert> - Expands the selection to include sky to bedrock.
//hpos1 - Set selection position #1 to the block that you are looking at.
//hpos2 - Set selection position #2 to the block that you are looking at.
it is set.
//inset [-hv] <amount> - Inset the selection in every direction.
//outset [-hv] <amount> - Outset the selection in every direction.
//pos1 - Set selection position #1 to the block above the one that you are standing on.
//pos2 - Set selection position #2 to the block above the one that you are standing on.
//sel <cuboid or poly> - Choose the region shape to use for selections.
//shift <amount> [direction] - Moves the selection region. It does not move the selection's contents.
//size - Get the size of selected region.
//toggleeditwand - Toggles the edit wand selection mode, allowing you to use the edit wand item normally.
//wand - Gives you the "edit wand" (by default, a wooden axe). Left click with this tool to select position 1 and right click to selection position 2.


Snapshots
//restore [snapshot] - Restore a particular snapshot.
//snap after <date> - Find the first snapshot after the given date.
//snap before <date> -Find the first snapshot before the given date.
//snap list [num] - List the 5 newest snapshots.
//snap use <snapshot> - Use a particular snapshot.

Super pickaxe
// - Toggle the super pick axe.
//sp area <range> - Switch to area super pickaxe mode.
//sp recur <range> - Switch to recursive super pickaxe mode.
//sp single - Switch to single block super pickaxe mode.

Tools
//cycler - Block data cycler tool.
//info - Switch to the info tool.
//none - Switch to no tool.
//repl <block> - Switch to the block replacer tool.
//tree [type] - Switch to the tree tool. Available types [tree, regular, big, bigtree, redwood, sequoia, tallredwood, tallsequoia, birch, white, whitebark, pine, randredwood, randomredwood, anyredwood, rand, random.

Utilities
//butcher [radius] - Kill nearby mobs.
//drain <radius> Drain nearby water/lava pools (within one block of lava/water).
//ex [size] - Extinguish fires.
//fill <block> <radius> [depth] - Fill a hole.
//fillr <block> <radius> - Fill a hole fully recursively.
//fixlava <radius> - Level nearby pools of lava (within one block).
//fixwater <radius> - Level nearby pools of water(within one block).
//remove <type> <radius> - Remove nearby entities. Type can be "items" for loose items/drops, arrows, boats, minecarts, or tnt.
//removeabove [size] [height] - Remove blocks above your head.
//removebelow [size] [height] - Remove blocks below your feet.
//removenear [block] [size] - Remove blocks near you.
//replacenear <size> <from-id> <to-id> - Replace all existing blocks nearby.
//snow [radius] - Simulate snow cover.
//thaw [radius] - Unthaw/remove snow.
//toggleplace -Toggle between using pos #1 or your current position.
 



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